Xgen density problems. 1, The mirrored Guides can not get the otherside of X axis.


Xgen density problems Couple of hairs just want clump as I want and just fly randomly across the face. The point file name is based on the polygon object bound to the Need help with an XGen problem . The region map is still funtioning partly - I think my main problem is that xgen can't find path to collection, or it doesn't generate . Make more guides first. Similarly, on nonmacrocycles, de novo fitting produced occupancy-weighted ensembles of does not address the fit problem nor exploration of diverse conformational variants. Mask. To be more precise, I can This is not 2 millions density, i'm at 100 in density, this is xgen log saying " 2 millions primitives generated". Texel density was the problem. ptx file size). The two guides towards to the right side of this picture is the the guides needs to mirror. increase the hair/clump count. The scale is causing problems, because with the default 1. When I tried to make a collection on a simple cube primitive, the preview worked fine, so would it be some sort of issue with the scalp that I XGEN - hair spawns where the mask is black Issues Share Sort by: Best. But when I set my scene to meters and I apply description to lets say 100 by 100m plane it becomes very slow, and I have to set Density value to some extremely low value, like 0. For example here I painted part of the scalp, but it also painter her back, leg and hand. 1, The mirrored Guides can not get the otherside of X axis. so if you have 15 hairs its going to evenly space them or put them in the highest value of your density map. hey guys hope you are doing well! so I'am working with Xgen and i wanna paint a density mask and i don't know why it doesn't paint correctlyits. But as soon as I try to use the density brush to add or remove some hairs, this happens If anyone has any idea why this is happening, please help Thanks you Some tutorials in Youtube recommend to create the Density Mask in Zbrush. We share and discuss topics regarding the world's leading 3D-modeling software. Select the guides then open the attribute spreadsheet. It happens on just one description that I working on. I've checked settings In the output panel, primitive shader settings But you should paint a density mask, black being no hairs and white being where hairs will be present. On video he set density to 40. After giving up with that, I was going to redo the whole of the xgen again. I would work with cm units but the problem is that I have to use Welcome to the Autodesk Maya Subreddit. mb myproject_17. XGen problem . Also region map is saving without a problems. Mesh doesn't have Hello! I have an issue with xgen. Welcome to the Autodesk Maya Subreddit. Post Reply Preview Exit Preview. So, to put it simple, the density map does not work as should. Also I believe the mask map size is separate from your uv map resolution. One thing to reemember is that in XGen, density is calculated in primitives per unit area. I am using Maya 2018Please, can Hello, I've gotten decent at understanding the pipeline to Xgen. 🤦‍♂️You could paint them directly Hi! My recommendation was for XGen "Classic", you use "Interactve Groom", that's a big difference. Be the first to comment Nobody's responded to this post yet. Cheers. Check your xgen tab >primitives>Mask, theres a drop down menu, click on create map. My basic setup at the moment is using an imported density mask, but I've also tried painting my own. - Make sure that a Maya project is set! - Make sure that you have The xgen_expand procedure calculates the maximum density fit from the density-weighted conformers (based on the overlap integral approximation) and the minimum energy from the positionally restrained conformers. 0, and the high-poly has a very small range of IDs (even maybe only "1"). Maya saves these point locations as a map and stores the information as a point (. com/courses/maya-dynamics-nhair-xgen-interactive-groomingIn this excerpt from Pluralsight’s “Maya Dynamics: nHair, Xgen, XGen Density Mask Issues [xGen] Problem not enough hairs . Xgen, like many features in Maya, is an extremely complex beast. That is, my scene saved in the scene folder and the . a lower inside layer? is it possible you can just mask those out in your density map? Reply reply squarebunny Some tutorials in Youtube recommend to create the Density Mask in Zbrush. CharacterCarl. Density of 150 isnt much at all if your model is small. When I paint, it paints in many places at a time, it looks as if a very off centered symmetry was on. Maya subdivides the faces into a density grid, and stores a density values in each cell. With 2k of density, VRay can render it but it cannot render with 10k o higher. Only then will the splines regenerate accordingly to the groom splines (which are only for the viewport). xgen that save every time you make a new version of the file. Not applicable ‎05-31-2017 05:13 PM. So i thought that there must be a problem with my maya so i deleted it and installed new one , i thought problem was solved and now when I'm trying it again it has same problem , it wont save xgen files , it won't export collection and descriptions , it's not letting me setup clump map , it's not rendering hairs even tho i set up arnold in settings and i checked alm settlings , I'm done with Help is required: XGen Paint Tool Question . Hello I always have problems with xgen density maps. You need to freeze the transforms at the larger scale or delete Trying to create a hairstyle in XGen and having an issue occur where it's not creating a ptex file when I try to make a density mask and is giving me the "failed to find" error. I copied a previous version of the . Xgen works with real world scale. I'm trying to control the density of hair. Next is getting the hair to actually follow the guides. Permalink; Print; Report; Just wanted to follow up on this since I was having the same problem and it's not obvious what the solution is. For example, Yeti and Xgen's brush is by default way bigger and way stronger than in all the tutorial videos I watch. mb", getting stuck somewhere in the 90% region before finally rendering. Every other brushes work just fine, I can move the hair, adjust the length etc but not the density. As the screenshot shows: Xgen mirror result is incorrect. Example (Maya has to be closed): myproject_17. I have no idea what's the issue. Xgen doesn't try to smartly create interpolation during hair generation, it is pretty literal so avoid any large gaps without guides in areas with hair density. I've read that that's a scaling issue, but my model is not that small, and everytime I change the scale nothing changes. 501. That issue has been logged and we'll look into it. Here is a model I'm working on and right now everything is fine with the hair. There are two primary methods of using it, depending on what you want to do. From the Modeling menu: Generate-> “Create Interactive Groom Splines” If the xgen density multiplier is set above 1, and you render an animation of a deforming geo (like a character moving for example) the xGen primitives will appear on different places on different frames, So if you have a character with a beard talking, the xGen hair will randomly jump around on his face on each frame. MarieeMayhem96 For clumpings that you set the density and clicked on "generate", this wont be necessary to remake the clumping guides, only to these youve clicked on "guides" in the Clumping Setup menu that pops up. I already tried to assign Lamber, doesn't work. For some reason. Similarly, on nonmacrocycles, de novo fitting produced occupancy-weighted ensembles of many conformers that were generally better-quality density fits than the deposited primary/alternate Hello, I have a problem. Every value higher than 0 gives the same amount of hair I've heard that it can be. And deleted the collection folder in xgen manually, which wasn't the correct way to do this in hindsight. Hello. But the recent one is as stated in title. The arnold renderer renders it fine. I have painted with the hard brush after flooding black but getting this result of a chunk of hair appearing outside the mask. When changing the scalp XGen description_base node attributes. Be Either way, the problem is often caused by a bad density map that lets XGen generate a primitive in an unexpected location. hello everyone, when i try to import my collection with description in a new scene, appears this message: that collection have a description with density mask, length, region, modifiers with maps too: clump, noise, cut. When working with groomable splines, if a render or a IPR render happens, to continue updating the splines with respect to the groom splines, one has to refresh XGen, groom a bit more and refresh again. Hi, XGen itself does not have an issue with UV tiles, the problem when painting maps on geo that uses tiled UV's is that the 3d paint tool does not support tiled UV's. I have managed to determine that the issue is something to do with the model itself as I am able to create a density mask for an XGen groom on a sphere in the same project file. ###. Density. com/joeparente34/Follow me on arts Some tutorials in Youtube recommend to create the Density Mask in Zbrush. Lazarus102 node. Reply. The two guides towards to the left side of this picture is the the guides mirrored. Is someone experiencing the same Maya XGen mask painting problem. When I set density or width I need set these on extreme values to matching the tutorial. instagram. Hey! I'm starting to learn Xgen - which I find as satisfying as it is, by times, frustrating. But when I play the simulation, the xgen hair doens't collide with the mesh. After completing the head scalp hair, I started with the eyebrows. Q&A. XGen Hi everybody, I'm having problems with the density map in X-Gen. maps for two descriptions, and it worked. 2. 0 Likes Link copied. mb and . Anyway, a hassle free production-pipeline for a feature film? Who does not want this? Every tool and software has different features, pros ,cons (and of course bugs), so you need to test this on your own if a tool works for you or not, base Hello I always have problems with xgen density maps. Basically I have a very simple mesh with very few poligons, and despite its size, i cannot put too many splines on it. But Maya hangs and crashes. You can use texture files with XGen Descriptions to specify the location and density of primitive generation as well as to control the number of primitive attributesLee Griggs – LeeGriggs. Forums Home > Maya Community > Maya Forum > xgen denisty map problem; Maya. my quesion: 1. Post Reply Hello, I've been playing around with Xgen hair tools for a couple of weeks, I've looked at lots of tutorials and forum posts, but I can't find a solution to the following (using Maya 2022). Not really a problem but you should be aware of this. “Density” controls the amount of hair created for the groom, meaning a low amount equals less On this series you are going to learn the basics of xgen grooming completely free. Cheers . Hi! Please create new topics/threads for new questions. Controversial. 00001 (otherwise it creates too much primitives). Increasing the Density will I found a workaround that worked for me. Michael Todd XGen Product Owner and Designer. Yes, form Xgen spline groom to Interactive Groom. But even if I max Daryl also walks through some tips on using and painting masks, which can be critical for managing high density scenes. ptx file. For some reason maya freezes after I hit "save" button after creating density map and yeats up 30 gigs of ram. Using 3. When the Interactive Groom is convert from Xgen spline groom, How to avoid this strech hair without adding the clump modifier. By default, the file is saved to Description's Points folder. I've made sure the project is correctly set and that the file path I've been trying to multiply the hair by adjusting the density. 9,10 Hello, I have a problem with xgen that I can't easily describe so I'll show what is wrong using screenshots. For your test, just use the default options in the "create xGen description" window. If I want to change the density, length and other types of modifications in my grooming, this message appears : // Warning: XGen(1): No bound geometry for [Fur_Corps_base] Can you help me ? Thank's 🙂 Hi, this seems to be a recurring problem for me. But when I create a density mask and trying to paint exclusions, I always get error: // Error: XGen: I am having problems when painting values on XGEN as my density is not behaving correctly, I was told that Xgen has problems with density management and that the values don’t work correctly there. Community Visitor ‎03-25-2022 07:27 AM. no full density in Xgen Anonymous. Does anybody have any ideas how to solve it? I also want to Some tutorials in Youtube recommend to create the Density Mask in Zbrush. &nbsp; And i'm not sure if my PC specs are the issue: I9 10900K RTX 3090 with 24gb Vram 64 Go DDR4 &nbsp; I thought i had a pretty tough PC, but maybe i'm fulling myself and all those groom artists are using render farms. I am facing a issue that i have converted the legacy xgen to Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. It's not populating enough even at 100. I tried setting my project from beginning, and deleting my maya pref folder. So just paint white on the scalp Geo where your bang guides touch. In the past when I've used a gradient between black and white to give a falloff in density. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. But now I am facing problem with color what I I then tried to go back to my original file, and the xgen was suddenly broken there too. Add a Comment I'm having the same exact problem. Change value of the Density map napuznikJ3F7K. comments sorted by For clumpings that you set the density and clicked on "generate", this wont be necessary to remake the clumping guides, only to these youve clicked on "guides" in the Clumping Setup menu that pops up. Limitations and Problems. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work Hello! I have a rig with xgen, or, it did have xgen. If someone could help me, i would be very grateful. From this full set of conformer trios, conformer neighborhoods are formed that adhere to the following constraints: (1) the best member by density fit is within Hello people Please am running Maya 2015 on a razer 2014 edition laptop and am having a problem with xgen I created a model, detailed it in zbrush and then exported it back to maya 2015 as an obj. 3 maya version. 02, all the guides will have the display width set to that value. CharacterCarl greentooth. Just read Hi, I would imagine this is a fairly common issue however I haven't been able to find any discussion about it online. So let's say I have a base hair that I paint out some area using the Density Tool. When I change the density on my groom settings in XGen, all of my other grooming data (orient, width, length, etc) is reset. In the script editor: connectAttr -f place2dTexture1. No idea how to fix it now also, I'm not new to Maya, but a Have XGen limit in the density of primitives? I was testing how much hair/fur can XGen handle, simulate it (140 frames) and render it. (the problem seems to be that the border retain white vertex color info though you can't erase it) Reply. Question Problem: My problem is when i'm working with Density masks or Region control mask, basicly any time i use paint tool it mirrored on Global X (the symetry is off, and Reflection checkbox is unchecked under Stroke settings menu. Lazarus102. I can say it takes way too long as simply changing the original generator multiplier problem with xgen guide interpolation . But crashes again when trying to save it. Unlock 501 exclusive posts. I start up a new scene, import the mesh, and try to follow online tutorials. The left most image shows the hair before I take the guides from the first hair (that control the side burns) and put them in the second Xgen to poly and export by mirekm in forum Maya Modeling replies 0 on 27-08-2020 Warning: Face X has coincident guides by Lazarus102 in forum Maya Basics & Newbie Lounge replies 1 on 22-05-2020 XGen not working anymore. Now there's no map at all in the xgen folder. 005 is reasonable), so I know it works, it's just a scale/density problem. The curves that are culled by the density map are tagged as hidden and will not be drawn when the cache is imported via the the IGS cache import mechanism, but when imported via the regular alembic import, they are visible. I've been trying to explore XGen as a means of generating hair for a character. Forums Home > Maya Community > Maya Forum > Xgen. comments sorted by Best Top New Controversial Q&A Add a Comment. I was doing pony tail, and this worked very well Hello guys, I'm trying to reduce the density around eyes and mouth/nose/ears painting the density mask but it doesn't work. Just showed small tiny strands with no map effects and no way to edit it like the referenced file. Hair density values are first generated locally on the faces of the bound mesh. We would like to show you a description here but the site won’t allow us. Share. My problem is that even if I have painted the mask and saved it, the hair aren't following it but they stay the same as if I don't have the mask. Sadly I don't think there's a fix for undoing this to get the proper Density value back. and if we go to fix one feature, it may wind up breaking 10 different ones. I'm sorry that I didn't say it clearly. The default workflow is to generate hairs on the geo or a faceset then use a density Mask or the density brush to define the hairline. The density in world (not displayed value) of the XGen hair (Primitives) is much higher than the grooming density (about 10 times more). We share and Either way, the problem is often caused by a bad density map that lets XGen generate a primitive in an unexpected location. says part of path doesn't exist. If I recover the maya file from crash log, it shows the painted density map. You'll have to either paint a density map (either in Maya or somewhere else and import as a texture). &nbsp;the brush circle So, this wont solve all your issues, I am not sure about the density map yet, but I can give you some help with the UV. The irony is that xgen uses ptex maps but to paint the ptex maps it uses the standard paint tool in Maya which hasn´t been updated in eons and it needs UVs. Lucapleo Hi everyone, I’ve been working on this woman model for some time now and I just finished the eyebrows with the Xgen interactive groom. XGen density mask isn't getting rid of all hairs Hi I've created a density mask for my xgen hair but when I've painted in the areas black that I want the hairs removed as a test there are still some hairs left when it should be getting rid of them all. obj or fbx and reimport. I've deleted the history and frozen the I have deleted history, frozen transforms, and ungrouped the head mesh, then exported as an OBJ/FBX. You see these hairless spots? I'll use density brush on them, the hair will appear for 2 seconds and then immedietly disapear XGen Share Add a Comment. New. xuv) file. . But if I want the same result I Hello, I'm new using xGen for hair and I've found this problem, my density is not workin, I also can't put/change colors on it 77K subscribers in the Maya community. I can't see my black&white map or red&green. Increase the number of CVs on the hairs if you have I've tried deleting the xgen hair and remaking it but the same problem occurs. Not good. I paint a black and white map with no blur on the edges, when I update there are some hairs on the black areas too. Is someone experiencing the same Hello all, I saw the same issue here but it didnt really help. Everything went fine, however, now that I added a new description for the hair, I can’t use the density brush. Hope In this series, you are going to learn the basics of xgen grooming completely free. Generator. Create a sphere, and apply a new xGen description. When I got it ready, I added hair. maya XGen maya xgen forest tutorial Maya XGen groom Xgen XGen Archives; Animator's Tool density is dependant on count. First create your geometry with UV, in this case I used a poly plane. This is a simple tutorial I did recently for Xgen hair into UE4. " The last line in the SeExpr box determines what is fed to the attribute. XGen Hi, I seem to have an issue while trying to create a region map for my character's hair. Xgen density brush no worky. Whenever I export a dense groom from xgen as alembic curves, the result always reimports as multiple groups, this causes a lot of issues on import and recombining them manually is very processing and time intensive due to the density, is there a way to The xGen ensembles improved upon electron density fit compared with the PDB reference coordinates without making use of atom-specific B-factors. As the mask will cover 2 UVs the problem is the same. cover I solved the problem that I had regarding the fact that the hair could not be seen in xgen, or it seemed that it did not generate it, you just have to deactivate the button "use default material" which is in the viewport bar We would like to show you a description here but the site won’t allow us. This would avoid the problem with the density brushes symmetry issue. I created a project folder and created some mesh. We are going to be working for this tutorial and forward with a very basic and simple shape, a sphere. Part 01: Project set-up and basic requirements of XGen This is by far the most important part of the tutorial and is often the reason for problems I have seen in people projects, before talking in detail here is a brief checklist of the key considerations when you are adding XGen to your project. 0 Likes Reply. How can I fix this? Xgen needs you to define the region where hairs are spawned. 0 XGen density, Maya crashes when I try to generate an XGen description for any substantial portion of the mesh (or reports an overflow on . X (Twitter) Facebook. Report. Essentially I interpret the basic difference as being Interactive works with brushes and maps (from I am having trouble connecting texture maps (for density, etc) to the mesh, with multiple UV spaces, and yes UV tiling mode is set to udim, and do the generate preview frequently enough. As marked in yellow a small chunk seems to appear outside Hi I've created a density mask for my xgen hair but when I've painted in the areas black that I want the hairs removed as a test there are still some hairs left when it should be getting rid of them all. Increase the number of CVs on the hairs if you have HiIm having lots of problems with Xgen. The mask size xGen region map problems XGen . xgen file saved underneath. XGen Hi everyone, Im having problems with the density slider in Xgen. It Hi, I have a problem I created hair with XGen with guides and created hair system. com/Arsenal3Deey So it shows that issue still occur, and that it is XGen's issue. To do this, crank up your modifier CV count. Mar 2015. You'll not that the density is 25000, this is the max density for the groomable splines, but the XGen primitive density can be higher: I know that in part is a problem from the scale but tried in other larger objects and the The truck with xgen is to flood your geo with black(no influence) then use a a hard edge brush(no fall off) to paint in where you want the hair. Hi, this is my first time posting. pluralsight. Look on screenshots, please. Pinned. Also, visit my Fb Page for updates: https://www. for better results you should try working with multiple hair 1. Post No matter what my density is set to, when I press the preview button, my guides won't generate any preview. Anonymous. We hope to address this, but when this will happen is not certain. Xgen hair problem. xgen file, and named it so it matched the current maya file version. Thanks for your attention. This number is a multiplier on the Xgen, like many features in Maya, is an extremely complex beast. coverage file1. But the problem is still there, even if I paint in ptex. Btw if anybody happens upon this problem in the future, I found a post on the autodesk forum by a Maya developer, apparently alembic cache is deliberately incompatible with the density maps for some reason, so you need to use the density brush on a sculpt layer, if you've already gone through the painstaking process of developing your density map you can convert that density XGen is an instancing tool most commonly used for creating hair or populating a scene with instanced geometry. For the first 16 saves after this, everything saved correctly. Note: You should be using a density map or expression in your procedural clumping. Controls the number of primitives created by XGen over a given area. XGen's random generator uses this value as a seed in it's instancing generation calculations. Also, there are three density settings to consider, the generation Density on the Welcome to the Autodesk Maya Subreddit. 0 Likes Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. Offline / Send Message. 5. Get more from Jesus FC. Redshift can render Density Map in XGen . Open comment sort options. I'd have to duplicate it and clean it for it to work. Share your knowledge, ask questions, and explore When that happens it seems XGen interactive doesn't always update automatically- even if you reload the texture and mute/unmute the node you update. I'm able to get the cut and comb brushes "working"(bout as good as they ever will in in Maya: Xgen). This worked for me. If your Maya units are M XGen will still calculate density in CM so a density of 10 on a 1m square plane will produce 100,000 hairs. Top. 1 on OSX and windows. now these solutions won't work at all. At specified locations. It's my first time using it, so I don't know how to proceed. I just recently started learning xgen. Hello! XGen works smoothly when sceen units are set to centimeters. On several other projects, this would happen when trying to paint maps on a mesh on which I'd worked and had some history. I created a groom in the regular xGen and then recreated it in XGen Interactive. I got the fur system set up in maya 2017. But when i try to add (groomable splines based) hair in xgen it works fine until i try masking portions of the model i don't want the hair to be. The mask size Typing in extra "map" variables like shown in my image tells xgen that you want to create extra maps at the resolution after the comma, you can see I am making two maps, "mask" and "density. Note: The right legs are duplicates of the left made by duplicating the group and applying scale -1 to them. I'm sure you've seen how powerful xgen can be and the amazing results can produce that we love to see in movies, games etc. + as oglu mentioned - density of your geo and so on 0 · Share on Facebook Share on Twitter I'm using XGen (and IGS) to generate my character's hair. I tried to create the new one and it's saving just fine. The black/white map you paint will define the density 0=black/no hair; 1=white/full density. When When I try to change my density, region and all the other maps, xgen displays an orange border around my mesh and pink points. greentooth. Didn't get very far though, because Maya: Painting masks feels like the UVs are a total mess of random islands which they are, as far as I can tell, not. While making the density mask I am facing this issue where the hair root doesn't follow the density mask painted. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. Follow me on instagram: https://www. Taper and Tilt in is very important to fix guides, before you increase density, or more guide added. Is there any way to control the values on the density as the other parameters ? Tags. A solution will be to follow the method above and then export the scalp to Zbrush, paint it and re-export it as mentioned in the link below: Creating Realistic Hair with Maya XGen by Hadi Karimi Hello, My XGen files won't save anymore. I made small guides where I want it smaller and no guides where I don't want to have it (nose) but I don't know if I'm doing something wrong because nothing is really different in xGen preview Hi, everyone I got a issue of Xgen mirror when i use maya 2020. The XGen patch, derived from the bound faces/geometry and any density maps are the basis of the hair generation. A solution will be to follow the method above and then export the scalp to Zbrush, paint it and re-export it as mentioned in the link below: Creating Realistic Hair with Maya XGen by Hadi Karimi When that happens it seems XGen interactive doesn't always update automatically- even if you reload the texture and mute/unmute the node you update. My model has a proper set of UV's with no overlapping or out of bounds vertices, I have assigned a This is the description of my experience when trying to create a Density Map in Xgen for a Daz character. Xgen is very finickey Reply reply More You may want to try a test scene with just a density mask: Create a sphere, and apply a new xGen description. I had the same problem and could save my geometry to reimport in a earlier version without the xgen failure problem. Any ideas? EDIT: Got it! Fixed it, kinda. It creates even less folders when making paintmaps. As marked in yellow a small chunk seems to appear outside Hi! My problem with Xgen is with low density of fibers that is generate and the guides, that when i put, it's appears very HUGE, in the videos and other places in the internet the guides appears small and the density make more fibers (with the same number of guides and value here). Also in the middle of my head there is sorta unpaintable strip. Issues Share Sort by: Best. Hi! My problem with Xgen is with low density of fibers that is generate and the guides, that when i put, it's appears very HUGE, in the videos and other places in the internet the guides appears small and the density make more fibers (with the same number of guides and value here). node. This is XGen determines the number of appropriate rows and columns, on a per-face basis, to give a surface wide uniform appearance. The only option here is to increase render density by using Render Density Multiplier, but currently i can't recommend to use this feature, because it takes way too long to calculate the render density (with Arnold). A solution will be to follow the method above and then export the scalp to Zbrush, paint it and re-export it as mentioned in the link below: Creating Realistic Hair with Maya XGen by Hadi Karimi Welcome to the Autodesk Maya Subreddit. To get the hair following guides: in preview/output, diminish percentage to get few hair folicules, this help you to correct the guides. Asking for help. Learn more: https://www. I have some problem with xgen and my head hurts from trying to solve it. I followed a tutorial that suggested to paint maps in mudbox and so I did. Hello guys, how are you doing? I am trying to create hair using xGen, following along some tutorials, and I think I am doing something wrong but I can't tell what. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. That said making something this complex requires a lottt of coding, algorithms etc. In this #tutorial I go over setting up density maps for my #xgen IG workflow. I’ve checked the shaders. In the picture below, this is how few of hair is shown when the density is already set to over 8,000. (the problem seems to be that the border retain white vertex color info though you can't erase it) Report. A solution will be to follow the method above and then export the scalp to Zbrush, paint it and re-export it as mentioned in the link below: Creating Realistic Hair with Maya XGen by Hadi Karimi Duplicate the object and assign Lambert or whatever is default material, xgen region maps doesn't work with Arnold materials. Hello, Suddenly, the density map started to work improperly. The truck with xgen is to flood your geo with black(no influence) then use a a hard edge brush(no fall off) to paint in where you want the hair. facebook. There is barely any information for xgen to interpolate from. com Using a texture map to drive Xgen Density Map Issue. If you want to have hairs follow guides, you might want to use a clump modifier and use the guides as the clump points. The low-poly plane has a good randomness of primitive IDs with density=1. So hopefully it's a simple fix New to xgen. Xgen IGS using Density Mask vs Density Tool Hello, I stumbled upon a small workflow issue with XGen Interactive Groom and I'd like to share it with you. Mesh is UV-ed and textured with tx format file. Community Forums; Xgen. And if I set a xgen density attribute to "10", we can see the difference again (with many-many primitives). After the painting is done, I'm trying to save it. Dose Interactive Groom linearWire must need a clump modifier to works well (especially the tip hair like the Pic I upload) . Hi there I've run into I problem recently where xgens density maps are not reducing density with grey values. Hope you've made it! Comment here if you need any help. Is someone experiencing the same The xGen ensembles improved upon electron density fit compared with the PDB reference coordinates without making use of atom-specific B-factors. At least I could save my meshes. Best. It's right below the set density and around the CV root to tip dialog box. Primitives -> Primitive Attributes -> Modifier CV Count is If you change the render density multiplier to anything other than 1 (including values below 1) Maya will take an abnormally long amount of time "Writing xgen_render_override. The brush still works so I can make changes to the map, but I can't see where I am painting so is useless. For some reason, the xgen files stopped saving when I save my scene. Community Forums; Maya Forum Welcome to Autodesk’s Maya Forums. A lot of tips and tricks on how to work with xgen and solve most of the co problem with xgen density brush! it wont work in certain parts of the mesh. 0 to show it. For example, a mesh named Head:Group3919Shape will not export properly as an archive using XGen. Please mark every answer that solves your problem as solution, so others interested in this thread will get a better overview. What am I doing wrong? Do I have to have the density as high as it will be for my final render right from the start? XGen problem: some hairs is out of clamping XGen Good day. Right now I'm working on a head, and I seem to have issues with the hairline. For the mask field right under density, click the down arrow and "create map" like you normally would. Density brush strokes set the density values in each cell as it moves across the surface of the mesh. Also for that duplicated object in attributes under Arnold and visibility uncheck everything so it doesn't actually render. Here's what I made sure I did: set the project, no underscores or spaces in the naming, in xgen change render to my render of choice, assign specific shader, load xgen plugin (loaded by default). Few hairs but they are present. Change value of the Density map; Maya. Initially I thought the problem is with pen pressure and falloff brushes, but after redoing the eyebrow map the result is the same - the particles don't follow the map, esp in the bridge area. I had this problem when i made it first, but back then I was able to work around it by manually finding the folders and making my material a lambert etc. Hi everyone, I'm using Maya 2020 and tried to apply xgen to my model, but it didn't work out, because I didn't really know much about Xgen. The unit used is CM and is internal to XGen, independently of Maya's When you add an Anim Wire or Clumping modifier, XGen uses a collection of points on the mesh to determine where to generate the animation wires and clumping guides. The problem is, when I turn the splines to guides and look at the hair, it really isn't following the guides very closely at all. Note: You should be using a density map or expression in your Whenever I paint on my model that I have assigned the mask to, the brush paints on a completely different area. xgen <-- move this one to trash. I have a set of curves that I want to use as guides for the hair generation, but whenever I set XGen to either use the curves as guides or convert the curves to splines I have no way to up the density on them. You should see the Export Selection as Archive(0) Progress window when XGen is exporting the mesh: The next stage is to create a new scene with which we can render the head model as an XGen archive. ‍ We have created some simple guides for our XGen and the first thing that we are going to check is the “density” in the description menu, within the Primitives, Generator Attributes. Old. For the mask field right under density, click the down arrow and "create map" like The problem is I cannot find a way to reuse the density grid or whatever the Density Tool store its data to. Solution: Creating a new description and staying away from adding additional splines w/ the Place Brush tool seemed to bring the overall XGen builds a pref when binding to the surface so the density will not change if you increase the scale of the object. This file is on the D Drive. Best solution I've found so far is simply restart Maya and it will update everything. Nov 2022. But I cant get viewport 2. Maybe some here can give me a hand. Filling out density maps and region maps, manipulating the guides, however i'm still confused on how to create a new description for the same piece of geometry. The final scene has a total of 3 billion visible triangles, and it will render using only The Density mask is a uniform white where I want the hair to grow There is no Region Map Deleting and making a new guide to replace it doesn't seem to change anything Adding more guides to better control the shape doesn't I'm looking to use XGen interactive grooming, but I can not get the density high enough in the viewport, so was looking to add more at render time. problem with xgen density brush! it wont work in certain parts of the mesh. by MilkyJoe in forum Maya Technical Issues replies 0 on 08-02-2017 Having problems using hair system by Valkyrian in forum Maya I have spent the day evaluating XGen. But now it won't create region or density maps etc. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome In this tutorial, we will use XGen to create a complex scene with more than 50 thousand instances of a primitive that itself has over 100 thousand triangles. Control the density of hairs; XGen interactive grooming tools; Work with sculpt layers; Work with masks; Add primitives to an existing Description; Shape New to xgen. 05-31-2017 05:13 PM LinkedIn. As the title says, my xgen (my friend has the same problem) does not render in the final output. My problem comes with the scale of things. I don't know what's causing this problem. There seems to be an option on the xgmSplineDescription node called Render Density Multiplier but it has no effect, I've tested IPR, buckets and batch render. Also, density of the hair near the back (green arrow) is really low, which I don't understand, as there are so many guides at the back, bumping up density will of course help with the back, but that would no full density in Xgen. But you should paint a density mask, black being no hairs and white being where hairs will be present. Hi all, I am having a problem using XGen where the clumps appear not to be obeying the region map, and end up 'clipping' through the scalp resulting in the mess in image 1. 60. Need Help! XGen I always have trouble when I'm painting a density map in Maya. Open maya, deactivate xgen in Windows/settings preferences/plugin manager and drag and drop the file to maya viewport, Now you can open it and export your geometry to . It works fine for small patches (Density of 0. On this project tho, I managed to paint several density, width, etc. I've tried turning off the "display primitives only" box as that seemed like a common solution to similar problems online but to no avail. Deleting the colon will fix the problem. This is more visible if you update the density map by a lot. Add your thoughts and get the conversation going. In these projects, there are the . On the shape keyable tab you’ll find a width setting that controls the display width of the guides (it has no effect on the spline width) if you select the width column and enter a a value, such as 0. Xgen. I made a test hair file to practise xgen on a regular Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. The issue is that when I creat 4 Last. XGen description_base node attributes. I follow a tutorial for a XGen. eam qhqu fsjqwy iernp srskpp pbylsro heed aywjn itctm xleh